11/12/2022 0 Comments Advance wars by web tag co![]() This leaves Koal debateably the worst CO in the series. The differing points being that Koal gets damage bonuses on Roads, and his Power economy is worse. Much like Jugger being ‘basically Flak’, Koal is ‘basically Adder’ since Adder is also MIA during the narrative. Jugger’s army and Powers are basically a copy-paste of Flak’s, as Flak does not appear in Dual Strike‘s story.Īffecting the look of an old-time Asian scholar is the arrogant and verbose Koal. Given his gimmick, Jugger debatably doesn’t have a personality though his dialogue is angled to be humorous. Bolt Guardĭebatably a robot or just some goon pretending to be one, Jugger is the first of the new COs of Black Hole, known as the Bolt Guard. Javier’s Powers double and triple his bonuses from Com Towers, respectively. His units take reduced damage from indirects, and each Com Tower under his control raises his unit’s defense from everything. Javier’s character is mostly an ‘actually useful’ interpretation of Don Quixote, as his mannerisms are old-fashioned and he has an interesting relationship with Com Towers. His real power however is having the best music theme in the game.Īdding to Green Earth’s roster is the chivalrous and somewhat off-beat Javier. Grimm’s Powers simply make all of his units hit even harder. Loud and reckless, Grimm’s army is true of their commanding officer in both dealing and taking great degrees of damage. Supposedly called ‘Lightning Grimm’ by his peers, Grimm is Yellow Comet’s addition to the Allied Nations and the understudy of Sensei. Sasha’s Powers allow her to reduce the power bars of all opponents, and to receive funds for damage dealt. Keeping with the family business of being rich, she receives more funding from captured properties. Contrasting Colin’s insecurity and uncertain nature, Sasha is to the point and assertive. Providing the first feminine presence for Blue Moon in the history of the franchise is Sasha, elder sister of Colin. Her Powers are a lesser form of Nell’s luck, and firing three silo missiles at her opposition. When her units repair at cities, her units recover an extra point of damage. Rachel is hard-working and cheery as well as Nell’s younger sister and the head of operations in Omega Land. Since Red/Orange Star didn’t really get anyone new in the prior entry, they make up for lost time by introducing a second CO with Rachel. His Powers increase the mobility of his vehicles, and the range of his indirects. Either a communications specialist or a goonball try-hard leet-speaker the new Red/Orange Star poster boy’s units deal greater damage when standing on Plains. Depending which regional version of the game is being played, his character is wildly different, though in all cases he’s rather friendly. Taking the place of Andy as ‘the new guy’, Jake is the first CO the player will control in Dual Strike. Dropping the ball however is the villainous cast, with two of the new COs being borderline copy-pastes of ones introduced in Advance Wars 2. While the preceding game featured many of the same COs, and added some new ones on top of that, Dual Strike takes a bit of a different approach, introducing the player to new COs first and familiar ones later. Recognizing Black Hole as an international threat, the four nations have formed the Allied Nations and have deployed various COs in an effort to curb the threat there. Seemingly trying to do things sufficiently different, Dual Strike takes place upon another continent in a different area of the Wars World geoscape called Omegaland. In an attempt to repeat the success of Advance Wars, the early outings of the DS saw the addition of Advance Wars: Dual Strike. ![]()
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